Eastern War 1853-1856Printable Historical Wargame
Historical Wargame «Eastern War 1853-1856» is an A4 format book-album, contains 67 pages. Includes five main sections: 4. Cards and Markers 5. Game board ABOUT GAME Your goal in this game is to capture and hold enemy Victory points. You can play for a specified number of time periods (in our case, Rounds) or until one of the players earns a certain number of victory points (awarded for occupying checkpoints). The Round can be taken as 15-20 minutes of real time. Hexagon represents approximately 300m (from flat to flat) of real distance. The sequense of the game within one Round is similar to chess party. The first player makes a turn with one of his "Regiments", then the second player makes a turn. And so on until all the Orders of the troops are carried out. At this moment the Round ends. In the next Round everything is repeated again.
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The TroopsThe game is a clash of two divisions. A small division consists of 6 Regiments, 6 Adjutant officers, 7 order tokens, 6 Special order and 1 Headquarters card. If players want to increase the division's size to 8 Regiments (full division) each, they can do so, but the number of Order still remains equal to 7. The set of one of the four national armies consists of 12 regiments: Each national army in the game set consists of 12 regiments: 2 cavalry Regiments (3 blocks each) 01-02; 12 Adjutant officers (1 block each); 2 elite infantry Regiments (6 blocks each) 03-04; 6 infantry Regiments (4 blocks each) 07-12; 2 artillery Batteries (4 blocks each) 05-06 From this set, each player recruits his own Division. This section contains sheets for all four armies, which must be torn out of the book, cut up, folded, and glued into game blocks. Troops of the Russian Empire Ottoman Empire troops Troops of the French Empire Troops of the British Empire
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The RulesThe rules consist of six sections:
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TerrainThe set includes: All elements of elevation (hills, clifs) are cut out with side tabs, which must be bent. In same file also contains orders markers, special orders, artillery ruler, time markers, and victory point tokens. Any actions of the Regiments on the battlefield are carried out at the expense of Order markers. The file includes 2 kits of Orders. The second one in case the troops in battle will more numerous than ordinary.
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The CardsThis block contains all other auxiliary elements of the game. Such as: cards of "fog of war" mode, Headquarters and Victory points markers.
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Game BoardThe game board is a rectangle of 9 by 9 hexagons. The Game board is available in two formats: as PDF (A4, 6 pages) and as TIF (one file 548x513mm). 2. TIF-version. The TIF file 548x513mm, CMYK, 41MB.
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ScenariosThe scenarios are not included in this set. They are distributed as pdf files separately. Now you can try the following scenarios: Danube Campaign (1853-1854): Battle of Oltenitza; Battle of Cetate; Storming of Fort Arab-Tabiya (Silistra). Caucasus: Battle of Bayandur; Battle of Choloki river. Crimean campaign: Battle of the Alma River. The advance of the French division Bosquet; Battle of the Alma River. The British advance in the center; Battle of Balaclava. 1st stage. «Thin Red Line»; Battle of Balaclava. 2nd stage. «Charge of the Light Brigade»; Battle of Inkerman;
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You can use thinner or thicker paper (not recommended for thicker than 100g, as it may cause breaks along the fold lines). Preferably matte paper. 2. Vertical cuts. 3. Horizontal cuts. Start from the center of each block.
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